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AI Insights · Timothy · July 2022

Top 5 Science Games on Android in Australia: Q2 2022

Explore the performance of the top 5 science games on Android in Australia during Q2 2022, highlighting trends in downloads, revenue, and active users.

Top 5 Science Games on Android in Australia: Q2 2022

During the second quarter of 2022, the top 5 science games on the Android platform in Australia showed varied performance in terms of downloads, revenue, and active users. Data from Sensor Tower provides insights into the trends and dynamics of these popular games.

Merge Animals 3D - Mutant race by SayGames Ltd experienced a notable fluctuation in weekly downloads, starting with approximately 3.4K in late March and peaking at 5.1K in mid-April. However, by the end of June, downloads had decreased to around 1.5K. The weekly active users also showed a similar trend, beginning at 11.3K and gradually declining to around 8.8K by the end of the quarter.

Jetpack Joyride, developed by Halfbrick Studios, displayed a consistent revenue stream with minor fluctuations, starting at $352 in late March and ending with $321 in late June. Downloads saw a significant spike in June, reaching 3.3K from a low of 904 in late April. The game’s active users also surged in June, reaching a peak of 15.6K before slightly dropping to 13.9K by the end of the month.

Monsters: Laboratory from playducky.com showed an initial surge in downloads, peaking at 3.3K in early April, before stabilizing around 250 towards the end of June. Active users reflected this trend, starting from 242 and peaking at 5.4K in mid-April, before maintaining a steady figure of approximately 4.8K for the remainder of the quarter.

Plague Inc. by Ndemic Creations maintained a relatively stable revenue, fluctuating around $300-$500 throughout the quarter. Downloads remained consistent around the 600-1K mark, with a slight dip in late June to 542. Active users showed a gradual decline from 1.7K in late March to 1.1K by the end of June.

Little Alchemy 2, published by Recloak, exhibited steady weekly revenue, starting at $30 and ending at $33. Downloads fluctuated, peaking at 906 in late May and dipping to 580 by the end of June. Active users showed a similar pattern, peaking at 1.9K in late May and declining to 1.5K by the end of the quarter.

These insights, provided by Sensor Tower, reveal the dynamic nature of user engagement and monetization in the science games category on Android in Australia. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022